A forest that wants you. A plague that turns you to stone. Two dying nations and no good choices.
Full profiles for every major NPC — Varen Grimm, the Thornwraith, Nessa Bramwell, Greymark, Elder Rowan, and more. Secrets included.
View NPCs →Briarcrest, Highroot, Fort Ashvale, Sylora's Roost. Layouts, key details, and what the party can discover in each.
View Locations →Zone-by-zone layout, NPC reactions, tension flashpoints, and Nessa's secrets.
View Briarcrest →All campaign-specific encounters: Verdant Stag, Nessa's Test, Briartongue confrontation, and more. Fully statted and ready to drop in.
View Encounters →Full progression rules for the Verdant Curse infection and Ashlung disease. Tokens, Marks, stages, cures, and the special interaction between both conditions.
View Conditions →In-character world primer for players. A blood-stained journal found at a border checkpoint. Share before Session Zero — no spoilers.
View Primer →Session prep checklist, all three path epilogues, pacing notes, and reminders for running the campaign well.
View GM Notes →Everything at a glance during sessions. Core mechanics, difficulties, combat flow, damage tables, adversary types, and common rulings.
View GM Screen →Complete guide to modular sandbox campaigns with minimal prep — world building, encounter system, rumor boards, NPCs, and loot.
View Framework →20 ready-to-drop encounters usable anywhere. Five each of combat, puzzle, social, and discovery. Scalable and reskinnable.
View Encounters →Core mechanics, adversary lookup, combat flow, and common rulings for running Daggerheart efficiently.
View Skill Doc →Structured rulebook reference for fast in-session lookups. Core mechanics, classes, adversaries, and game systems in searchable XML.
View Reference →A modular sandbox campaign built for moral complexity, faction conflict, and beautiful horror. Two nations are dying. Your party is caught in the middle. There are no good choices — only the ones you can live with.