🎲 Daggerheart Campaign Resources

Modular Sandbox Campaign System

For Discord #roll-for-snacks β€’ Created 2026-03-04

πŸ“– About This System

A complete modular framework for running free-flowing sandbox campaigns in Daggerheart. Build a living world your players can explore, with pre-built encounters you can drop in as needed.

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GM Screen

Everything you need at a glance while running sessions.

Core mechanics, difficulties, combat flow, damage tables, adversary types, and common rulings.

View GM Screen β†’
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Sandbox Campaign Framework

Complete guide to building and running a modular sandbox campaign with minimal prep.

Includes: World building, encounter system, rumor boards, dungeons, NPCs, loot tables, and more.

View Framework β†’
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Modular Encounter Library

20 ready-to-drop encounters you can use anywhere in your campaign.

5 combat, 5 puzzles, 5 social, 5 discovery encounters. All scalable and reskinnable.

View Encounters β†’
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GM Assistant Skill Doc

Quick reference for running Daggerheart games efficiently.

Core mechanics, combat flow, adversary lookup, common rulings, and more.

View GM Skill β†’
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XML Quick Reference

Structured rulebook reference for fast lookups during play.

Core mechanics, classes, adversaries, and game systems in searchable XML format.

View Reference β†’

πŸš€ Quick Start Guide

  1. Read the Framework - Understand the modular system
  2. Pick 5-8 Encounters - Choose from the library or create your own
  3. Choose Background Threat - Long-term story that emerges slowly
  4. Create Hub Town - 3-5 NPCs with motives
  5. Build 8-10 Rumors - Player-driven hooks
  6. Session Zero - Build the map together, then play!